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If the phrase “digital magazine” brings to your mind a text-based publication accompanied by images, filled with hyperlinks, and read on a computer, tablet, or smartphone, it’s time to update this perception. The following model of online publishing is becoming a thing of the past, making way for a far more immersive, multisensory experience. A new era is emerging – let’s get ready for it.

When online magazines started coexisting alongside print (becoming one of the hottest trends in publishing), we could see a clear distinction between “traditional publishing” and “digital publishing”. There was no doubt about which was which.

At that time, we were defining “digital publishing” as the electronic counterpart of a traditional magazine, accessible on digital devices such as computers, tablets, and smartphones. It could take various forms, from simple PDF files to interactive publications enriched with multimedia elements like videos, animations, audio, or interactive infographics.

Their strongest features that distinguished them from the paper were enormous possibilities of interactivity, readers’ engagement, content personalization, social media integration, and data analysis.

Today, the latest technological changes may be disrupting this well-known category of digital magazines, dividing it into “traditional online publishing” and… well, what exactly?

Technological changes, publishing changes

To answer this question we have to start by considering what has actually changed recently in digital publishing. 

When we look into the past, it’s always the same pattern: 

technological development ➞ change of human habits ➞ influence on content consumption ➞ shaping trends in publishing

Magazines’ form has been changing because people and their habits are changing because technology is changing. In the end, it’s always a technology that shapes the trends in publishing. As simple as that.

When laptops, tablets, and smartphones became our daily assistance devices for almost everything, several key shifts came to the forefront in the publishing world:

  • First and foremost, the medium for text has evolved. We have moved from words printed on paper to words displayed on a screen.
  • The nature of content has also changed – the text has been enriched with interactive elements, made possible by this new digital format.
  • Additionally, the way people consume content has transformed. Instead of turning pages, readers now scroll and click, engaging with information in an entirely new way.

We know all of that; it’s our reality, our present.

What about the forthcoming trends in publishing?

However, what is already being widely discussed – and will undoubtedly shape the future, not only in the realm of publishing – are three key phenomena in technical development:

  • augmented reality (AR), 
  • virtual reality (VR),
  • artificial intelligence (AI).

Their impact on the publishing world raises fundamental questions about the shape and format of digital magazines, as well as whether the way we engage with them can still be called… reading.

Future trends in publishing

Augmented reality, virtual reality, and artificial intelligence are no longer just buzzwords. They are becoming integral to the digital experience, including online magazines. How can they be used by publishers? Let’s look at the potential of each because all of them are the future trends in publishing.

Trend 1: Augmented reality (AR)

What is it?

This is a technology that overlays digital content – such as images, videos, sounds, or 3D models – onto the real world, enhancing the way we perceive our surroundings. It blends virtual elements with the real world in real-time, allowing users to interact with both.

How does it work?

AR typically works through devices such as smartphones, tablets, or specialized glasses. These devices use cameras, sensors, and processors to recognize the user’s environment and overlay digital content in a way that seems to interact with the physical world. For example:

  • When you point your phone at a street sign, an AR app might display additional information, like directions or reviews.
  • In retail, AR allows users to try on clothes or visualize furniture in their homes using their device’s camera.

How can AR be used in digital publishing?

  1. Interactive Advertisements

A digital beauty magazine features an advertisement for a makeup brand. Readers can scan the ad, which triggers an AR experience that allows them to virtually apply makeup to their own faces through their device’s camera. This creates a personalized and interactive shopping experience.

  1. Enhanced Product Demonstrations:

In a tech magazine, a review of a new smartphone includes an AR feature that lets readers virtually “hold” the phone in 3D and explore its features by interacting with it through their device. This can be used for showing product specs or detailed features.

  1. Interactive 3D Models in Fashion:

A fashion magazine allows readers to scan a page showing a clothing item. Upon scanning, readers see a 3D model of the clothing item that they can rotate and zoom in on, giving them a closer look at textures, patterns, and details.

  1. Interactive Maps for Travel Magazines:

A travel magazine article about a city provides an interactive map using AR. Readers can scan the page and instantly access clickable landmarks on the map, which link to more detailed information, local attractions, or recommended restaurants in the area.

  1. Immersive Editorial Content:

A history magazine features a story about a significant historical event. Readers can scan an image and view a 3D reconstruction of a historical scene, such as an ancient battle or landmark, which they can explore from different angles to better understand the context.

Trend 2: Virtual Reality (VR)

What is it?

This is a technology that creates a fully immersive, computer-generated environment where users can interact with a 3D world as if it were real. Unlike traditional media, which engages users through passive viewing (like watching TV or browsing the internet), VR fully immerses users by blocking out the real world and replacing it with a digital experience.

In contrast to AR, VR creates an entirely immersive, computer-generated environment (AR blends virtual elements with the real world in real-time, allowing users to interact with both).

How does it work?

Virtual Reality (VR) works by immersing users in a computer-generated 3D environment. A VR headset, equipped with screens for each eye, displays the virtual world and tracks the user’s head movements, adjusting the view accordingly. Motion controllers or sensors detect hand and body movements, allowing users to interact with the virtual space. This interaction, along with 3D audio, creates a sense of presence, making the virtual world feel real. VR requires powerful computing systems to render the environment in real-time, ensuring a smooth and immersive experience.

How can VR be used in digital publishing?

  1. Virtual Travel Experiences:

A travel magazine could provide readers with VR experiences that transport them to remote locations or famous landmarks. Readers can put on a VR headset and virtually visit a beach in Bali, explore the streets of Paris, or hike through the Grand Canyon in an immersive, 360-degree video.

  1. 360-Degree Virtual Fashion Shows:

A fashion magazine could offer a virtual fashion show experience, where readers use VR headsets to watch a live runway show in full 360 degrees. This allows readers to explore the show from any angle and experience the latest collections in an entirely immersive environment.

  1. Virtual Product Trials:

A home decor magazine could use VR to let readers virtually walk through a fully furnished room, designed with pieces featured in the magazine. Readers can customize the layout and see how different furniture items would look in a space, offering a more immersive way to shop for home products.

  1. Immersive Journalism and Documentaries:

A digital news magazine could offer VR documentaries on global issues, where readers can experience a conflict zone, refugee camp, or historical event in first-person. This immersive journalism could enhance the emotional connection and understanding of complex issues.

  1. Interactive Virtual Training for Specialized Topics:

A science or medical magazine could provide a VR simulation that allows readers to participate in a virtual dissection or a detailed exploration of human anatomy. This could be used in educational content where readers can explore and interact with complex scientific concepts in 3D.

Trend 3: Artificial intelligence (AI)

What is it?

It refers to the simulation of human intelligence in machines that are programmed to think, learn, and make decisions. AI can analyze data, recognize patterns, and perform tasks that typically require human cognition, such as understanding language, recognizing images, or making predictions. In the context of digital publishing, AI is transforming the way content is created, personalized, and distributed.

How does it work?

AI in digital publishing uses algorithms and machine learning models to process and analyze large amounts of data. These systems can learn from previous interactions, adapt to user preferences, and automate tasks that were once time-consuming. AI relies on vast datasets and powerful computing to generate insights, predict trends, and optimize content delivery. Natural language processing (NLP), a subset of AI, allows machines to understand and generate human language, which is particularly valuable for content creation and curation.

How can AI be used in digital publishing?

  1. Personalized Content Recommendations:

An online magazine publisher can use AI to analyze a reader’s past behavior, preferences, and engagement patterns to recommend personalized articles or topics. This dynamic content curation enhances the user experience by delivering content that is tailored to individual interests, increasing engagement and retention.

  1. Automated Content Creation:

AI can be used to generate articles or reports automatically, particularly for topics that rely heavily on data, such as finance or sports. For instance, AI systems can produce match summaries, financial reports, or weather updates in real-time, saving time and resources for publishers.

  1. Content Optimization and SEO:

AI-driven tools can analyze keywords, reader behavior, and engagement metrics to help digital publishers optimize their articles for search engines. These tools can suggest changes to headlines, meta descriptions, and content structure to improve SEO rankings and visibility.

  1. Smart Chatbots and Customer Service:

AI-powered chatbots can be integrated into digital magazines to interact with readers, answer queries, recommend articles, and guide users to relevant content. These chatbots use natural language processing (NLP) to understand and respond to customer inquiries, offering a more personalized and responsive user experience.

  1. Content Moderation and Sentiment Analysis:

AI can be used to analyze user-generated content, such as comments or social media posts, for harmful or inappropriate language. Additionally, AI can perform sentiment analysis to gauge the tone and emotions of readers, helping publishers understand audience reactions and adjust their content strategy accordingly.

A shift from reading to experiencing

Augmented reality, virtual reality, and artificial intelligence can be described in one word as “immersive technologies”.

Somewhere at the beginning of this article, we said that we can already divide “digital publishing” into two categories, where the first one is “traditional online publishing”. Could we call the second one “immersive publishing”?

Maybe. The question is still up in the air.

One thing is for sure. The lines between the real and virtual worlds are blurring. It gives digital magazines endless possibilities; opens the door to new levels of interactivity, personalization, and immersion. These technologies not only enhance the way content is presented but also transform how users experience it.

Because that’s exactly it – the future is about experiencing much more than reading and this is where trends in digital publishing aim.